
Welcome, to my world of computer graphics.
Step into the captivating world of computer graphics, where imagination knows no bounds and creativity takes flight. I am thrilled to share with you my journey as a seasoned Character Artist and Creative Director, where every stroke of the digital brush breathes life into fantastical realms and brings visions to reality. Welcome to Marlons World.


About Me
I'm a computer Graphic Swiss army knife
In the videos below, my role was 3D Artist / Generalist in 2012. We were a small team at Reel Fx. I delt with tight deadlines and fast turn arounds. I learned a great deal and grew substantially in my time there at Reel Fx. These projects took a team to create. My role was 3D general work but I always stepped up for the character art tasks.
Below on bottom right is my work at Shift Pixy Labs. It was also a small team. My role at Shift Pixy was broad as a Technical Artist and a CG Artist.
Let's embark on this artistic odyssey together!


AAA Game work
Character Art for Madden 16

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I worked on Madden 16, 17 and 18 as a character Artist. I performed tasks such as modeling and texturing. Digital sculpting and working with scan data. Updated uniform textures and working with the crowds. Working on expansion teams and story mode.
Customer's Name. EA Tiburon 2016


I was a Sr. Character Artist for DLC 3 on Risk of Rain 2. My tasks were to model and texture hard surface assets such as robot bosses and NPC items.
Customer's Name. Ghostpunch Games 2024




